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Most parents spend a fair amount of energy steering children away from screens. So here is an idea that feels almost contradictory: the device you are trying to limit could be where your child learns one of the most valuable skills of their generation. The difference lies entirely in what they are doing with it -passively consuming, or actively creating. Increasingly, schools are betting on the latter, and starting earlier than many parents expect. 

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That bet has a name: computational thinking. And it is why coding in primary school is no longer treated as an enrichment activity for a gifted few, but as a foundational literacy -as fundamental, many educators now argue, as reading and arithmetic. 

Why coding in primary school is no longer optional 

The case is less about producing programmers and more about how children think. Coding teaches them to break a big problem into smaller steps, spot patterns, reason logically, and stay patient when something doesn’t work the first time. Those abilities transfer everywhere, from maths to writing to everyday decision-making. In a world increasingly shaped by technology and artificial intelligence, there is also real value in understanding how the digital tools around us actually work, rather than treating them as magic. Early exposure builds confidence and keeps options open. 

How is coding being taught in primary schools? 

If you are picturing young children typing dense lines of code, the reality is far more playful. It usually begins “unplugged”, with no devices at all -children give each other step-by-step instructions and discover what an algorithm is through games. From there they move to visual, block-based tools such as ScratchJr and Scratch, dragging colourful blocks together to make characters move and stories unfold. As they progress through primary school, projects grow more ambitious -simple games, animations, and a first taste of text-based coding and basic robotics. In British schools, computing and programming are part of the curriculum from the early years onward, introduced gradually and creatively. 

It’s not about screen time -it’s about thinking 

The deeper point is that coding is really problem-solving in disguise. When a program doesn’t behave as expected, a child has to investigate, test ideas and try again -debugging is resilience in miniature. This is also where coding meets design thinking, the process of understanding a problem, imagining solutions, building a prototype and improving it. Children learn that the first attempt is rarely the final one, and that iteration is how good ideas are made. Those are habits of mind, not screen habits. 

How British schools in Dubai teach coding for students 

The most effective coding for students in Dubai does not sit in isolation. At Regent International School it is part of the STEAM & Design Thinking Programme, where coding becomes a tool for creating and solving rather than a standalone subject. Pupils apply it within hands-on, project-based learning -designing, building and testing real things -so technical skill and creativity grow side by side. The aim is fluent, confident young thinkers who can use technology purposefully, not just competently. 

How parents can support learning to code at home 

Supporting learning to code at home is easier -and cheaper -than most parents assume: 

  1. Start with free, child-friendly tools such as ScratchJr, Scratch, or the Hour of Code activities on Code.org. 
  2. Make it creative: encourage your child to build a simple game, animation or interactive story they actually care about. 
  3. Focus on the thinking, not the syntax -breaking a problem into steps matters far more than memorising commands. 
  4. Celebrate fixing bugs; debugging is problem-solving and resilience in action. 
  5. Connect coding to their interests, whether that’s art, music, football statistics or storytelling. 
  6. Keep it playful and balanced, treating screen time spent creating very differently from time spent only consuming. 

Coding in primary school isn’t about turning every child into a software engineer. It’s about giving them a way of thinking -logical, creative and resilient -that serves them whatever they grow up to do. Discover how Regent teaches it through STEAM & Design Thinking, or book a school tour to see our classrooms in action.